How to build and paint barbed wire entanglements

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Aaron completes his triumphant trilogy by writing-up his approach to barbed wire entanglements.

How to paint and enhance Jame’s Resins Barbed Wire Entanglements for an European / Eastern Front battlefield.

My aim in this tutorial is to give you an idea of how you can paint your own barbed wire entanglements to suit your individual needs.  All the paints I have used in this article are from the Vallejo range.

Preparation

There is very little you need to do to prep the model as it already comes ready to paint. However, you may want to re-model parts of it to make it unique to your battlefield, for example adding casualties, extra gravel/rocks, Steve McQueen :) etc.

Painting the base.

I like to basecoat all of my models white instead of the more common practice of spraying them black. I do this because I think it makes the colours stand out better. As usual, I recommend spraying the basecoat on the model as apposed to painting it on as you get a more even finished surface to paint on. I basecoat the whole model with an airbrush using ‘White Primer 74600’.

Next I airbrush the whole base with ‘Model Air Khaki Brown 024’. There is no reason you could not brush paint it on, I just find its quicker and leaves a better finished surface when painting in large batches.

When the brown mud layer is dry I dry brush the whole base with ‘German Camo Beige 821’ and then dry brush the rocks/stones/gravel/craters with ‘Ivory 918’.

For the brass rod pickets, I paint them in ‘Gunmetal Grey 863’ and then paint over the top of them with ‘Model Air Metallic Rust 069’. When finished, this gives a weathered appearance and makes it look like the model has been in place for some time.

First coat of varnish

Now the model has had its coat of paint and, using an old brush, I give it a good coat of ‘Army Painter Strong Tone varnish’ pickets and all. Not only does this give it a protective covering, but the pigment in the varnish settles into all the nooks and crannys. Just watch out for the varnish pooling.

Grassing the base.

When the varnish is dry you can flock the base. This is also a good opportunity to cover over any painting errors or dark pooling of varnish. I paint all the areas of the model I want to cover with static grass with PVA glue, leaving the odd area of the mud and craters untouched. I then stick on clumps of ‘Mininatur 727-31s’ grass tufts.

Using a puffer bottle, I apply a thick layer of ‘Jarvis Static Grass Spring mix JHG1’ on to the glued area. When I’m happy I leave it to dry, normally over night to be on the safe side.

After it’s dry, I use a 2inch house painting brush to brush off the excess static grass and it’s ready for the barbed wire.

Barbed wire

I generally buy the barbed wire from various E-bay sellers as and when I need it. For the foot traps (centred criss-cross section), I cut a length of about 77cm. For the barbed wire coils, I cut a length of about 100cm for each of them.

I then tightly rap the 100cm wire around a round object (in my case a craft knife handle) and stretch each one out to the desired coiled length of the entanglement model.

To paint it I use my airbrush with ‘Model Air Metallic Rust 069’ to match the pickets.

When dry, I wrap one end of the 77cm ‘foot trap’ barbed wire around a picket and keeping the wire tight, loop it around the next picket in a zig-zag pattern until finished.

Taking a small file I run it along the top of the barbed wire foot traps to take the rust paint off. I find this gives a nice sem- rusted feel to the piece and gives it more depth.

Attaching the wire coils is a bit more fiddly and a very time consuming part to this model. Starting at one end and using thin wire loops, attach the wire coil to a picket post.

Twist the thin wire loop until tight. Cut off the excess thin wire loop to suit and tuck it into the model to hide its appearance.

After the first thin wire loop is positioned and to make the wire coils stronger (and prevent them from being pulled out of shape) I run a length of thin wire along the inside of each wire coil wrapping it around every picket it passes and effectively anchoring the wire coil into place. This makes it easier to position the remaining thin wire loops and will prevent any major pulls to the wire coils which will be extremely difficult to repair after the model is finished. Continue securing the wire coils to the pickets with the thin wire loops along the rest of the model until you have the desired effect.

Touch up any exposed wire (thin wire loops, thin wire inside the coils or scratched picket posts) with the Rust paint to match the rest of the model. Then take a small file and run it along the top of the barbed wire coils to take the exposed rust paint off.

For any barbed wire crossing a crater, I generally cut the wire short and turn it over on its self several times to give the effect that an artillery shell has broken the wire and pushed it back with the force of the explosion.

Final varnish

For the final varnish, I give the whole model a couple of coats of ‘Matt Varnish 520’.  After the varnish has dried, normally 30-60 mins, the model is finished.

Finished piece

Now your piece is fully finished and just waiting for some daft soldiers to try and cross them!!

That’s Aaron’s last piece on painting and modelling his range of resin scenery.  You may be interested to know that Aaron is now selling painted and flocked items on ebay - go check them out – could save you alot of time…

A day in the life of Lt. Rzhevsky: a quick-sharp v3 AAR

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THE KITCHEN, MARCH 2012

We thought I’d try a quick After Action Report (AAR) following our first version 3 game on Saturday night.  We thought it would be fun to look at a game from the perspective of a platoon commander.  For ease, we ran armour lists at 1,750 points and chose 1 of the new scenarios, Dust Up. 

I fielded a LW Guards Tank Battalion of 3 platoons from Red Bear:

  • Company HQ (T34/85)
  • 1st platoon (5 x T34/76 with cupolas / 5 x T34/85s)
  • 2nd platoon (5 x T34/85)
  • 3rd platoon (5 x SU-100s)
  • Priority Air Support (IL-2M Tip 3 Sturmis)

I was up against a bunch of Huns, some Tank Battalion from Grey Wolf :)

  • Company HQ (2 x PIV)
  • 1st Platoon (3 x PVs)
  • 2nd Platoon (3 x PIVs)
  • 3rd Platoon (4 x JagdPIVs)
  • 4th Platoon (3 Quad AAs)
  • 5th Platoon (2 x StuGIIIs)

Rolling 1 meant I was the defender (nice), but Chris got to pick the corner to deploy from.  The objectives go down and we roll again.  A 2 meant I go last (let’s hope that’s all my 1s and 2s gone for the game!).

HUNGARY, MARCH 1944.

Lt. Aleksandrov Rzhevsky doesn’t have far to travel to work in the morning.  He and his 3 crewmates sleep in fox-holes and shell-scrapes beneath the hull of Olina, their new SU-100 straight off the product line at Uralmash.  That’s probably just as well since before dawn this morning his platoon has been moving up to the now deserted village of Kishuta to cover the flank of an attack towards the River Tisza, the next objective on the road to Budapest.

Settling in to position, the crews work to camouflage their guns whilst Rzhevsky reviews his deployment.  Georgy and Andrey lie concealed in a wheat field covering the open western approach to the village.  Petr is tucked in behind some trees covering the fields to the northwest whilst Yakov watches the road in to town to the north. 

Aleksandrov is nervous.  Olina is a feisty girl and can pack a mean punch when she wants to and can certainly live up to her reputation “Pizdets vsemu” (“Fuck up everything”). But she’s a big girl and none too light on her feet if Fritz wants to waltz around both sides of the village.  With this in mind he positions himself in reserve, able to duck north or west wherever a friendly face is needed.

As dawn breaks, the Company commander’s T34 rattles its way over to his position.  Sat on the engine covers are some grizzled razvedchiki and a sullen German sporting a black-eye,

Morning Comrade!’  Major Turchin shouts, grinning all the while, “Our guests are on their way!”

In a coughing cloud of diesel smoke Turchin disappears over the low rise to the rear of Rzhevsky’s position.  The Old Man is going in to ’Reserve’.

The scene is set.  The orchestra starts to play as the first enemy tanks appear silhouetted against the rising sun.

With 3 platoons, I opted to keep the tanks in reserve and deploy the SU-100s in an L-shaped blocking position in the village itself. I figured I’d play defensive and use airpower to scatter, pin and, hopefully, weaken the Germans before the T34s arrived:

TURN 1

The scream of Mikulin AM-38 engines, a reverberating boom and 3 plumes of oily smoke were the first Lt. Rzhevsky knew of the Priority Air Support allocated to this position.  The Hitlerites must have advanced beyond the cover of their AA assets and were now providing easy targets out in the open.

Rolling lucky, I get 3 Sturmis on and elect to bomb the Panthers out in the open.  Automatically Ranging In (got to love version 3!) I get to re-roll 2/3 initial misses. All the Panthers are hit, fail their armour save and are destroyed. Someones had their wheatabix this morning…

TURN 2

The excited radio chatter confirming the kill of 3 Panthers is abruptly cut short by Georgy’s report of enemy armour in the tree line, range 1,200m.

German movement turn 2

The crack of high velocity rounds passing wide of their position stir the crews into action.  From experience,  Rzhevsky waves the 2 SU-100s back knowing that at this range and with targets in cover it would take a lucky man to hit the veteran German tankers.  Georgy and Andrey move out of the enemy’s line of sight and tuck in on the edge of field. 

2 IL-2s roar over Rzhevsky’s position and dive on a target northwest of the village with devastating effect.  The trails left by their rockets disappear over the roof tops only to be replaced moments later by billowing clouds of black smoke:   

I pull back the SU-100s after realising that I need a 6 (target is Vets4+, +1 Long Range, + 1 Concealed) with a ROF1 to cause any damage.  To remain could result in losses next turn but, foolishly, I move without consideration of the possibility of German reserves in Turn 2.

The Sturmis are going to work on the rest of the P4s.  I’m hoping to break these small platoons by forcing them to take a morale check!

TURN 3

No sooner had Georgy’s SU-100 rocked to a halt then it disappeared in deafening explosion of heat and light.

Instinctively, Rzhevsky drops into the fighting compartment and kicks his driver,

Rotate, rotate!  That fire is coming from the other side of the village!’

None too gracefully, Olina turns to face her new opponents. Over the radio net, Rzhevsky hears the Major scremaing blue murder at his gunner as 2 shots go wide.

“So much for the reserves” mutters the Lieutenant.

Taking full advantage of the 16″ table-edge deployment area, Chris races his JP4s around the eastern edge of the village and engages the SU-100s down the road and across the fields.  Despite a ROF1, Chris rolls 2 hits and we allocate in accordance with the rules, somthing we haven’t adhered to as closely as we might have done in the past (v.3 makes this easy to understand).  With hits being allocated to the weakest armour first, 2 of my SU-100s go up in smoke hit in the rear.  If only I’d remained in the field I would have at least counted as Concealed!

With unsuccessful rolls for reinforcements, air attack and retaliatory fire (try hitting concealed Veterans whilst moving/turning with a ROF of 1!) I’m thinking that my luck may have turned.

TURN 4

By the time Olina turns, Rzhevsky is just in time to see the hatches on the Major’s T34 thrown open and the crew bail.

Heavily engaged, Olina’s crew are oblivious to the ensuing Soviet counterattack as 10 T34s charge in from reserve and double-time it down the enemy’s flank and on to their unprotected objective!

Things are looking up.  Now Stationary, the SU-100s strike back and 3 dice at 5+ results in one hit.  Once hit, he ain’t getting up - Pizdets vsemu!

Turn 5

As quickly as the action began, it had seemingly ended.  Rzhevsky’s gunner lost sight of his target in the tall wheat field; but that didn’t mean he wasn’t there.  As each long minute passed 1after the other without movement or gun fire Alekshandrov concluded that something must have changed…

Realising that he couldn’t push his Jagdpanzers on to the Soviet objective or knock the mass of T34s of his own objective, Chris concedes and resigns his men to a long-train journey to Siberia.

Pobieda!

LESSONS LEARNT

It’s never over until it’s over, that’s what I like about Flames of War.  Our first v.3 game went smoothly and I’ve got to admit the new rulebook with it’s improved index and clear illustrations certainly help clarify the rules.

Aircraft’s ability to range in automatically makes them deadly and I like the fact that this will compel players to seek cover or purchase dedicated AA asserts.  Clarifications over different types of scenery, like Rough going for Hillls, slows the Germans down (abit), particularly when your opponent forgets to use his Stormtrooper move :)

SU100s, whilst deadly, are very slow and experience real difficulties hitting German armour even when in stationary overwatch (is this really historically accurate?)  I can’t help wondering if I’m better off reducing or dropping them from this list in favour of more T34s.  It would limit the amount of Big Cat Killers I can field, but perhaps airpower can address that.

The combination of T34/76 and T34/85 gives a good range of punch and mobility as well as the ability to soak up hits whilst you maneuver.

Good game.

Painting minefields

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Aaron has worked like the proverbial Trojan to bring you another splendid step-by-step photographic tutorial, this time painting up his resin minefields.

How to paint and enhance James’ Resins Minefields for a European / Eastern Front battlefield.

My aim in this second tutorial is to give you an idea of how you can paint my range of resin minefields, but the principles are valid for most scenic bases and other comparable products.  All the paints I have used in this article are from theVallejo range.

Preparation

There is very little you need to do to prepapre the model as it comes ready to paint. You may want to re-model parts of it to make it unique to your battlefield and include ammunition boxes, oil drums and destroyed vehicles, etc [Justin: Zvezda plastic models are cheap and great for this purpose].

Painting the base

I like to basecoat all of my models white instead of the more common practice of spraying them black. I do this because I think it makes the colours stand out better. I recommend spraying the basecoat on the model as apposed to painting it on as you get a more even finish. I basecoat the whole model with an airbrush using ‘White Primer 74600’.

Next, I airbrush the whole base with Model Air ‘Khaki Brown 024’. The is no reason you could not brush paint it on, I just find it’s quicker and leaves a better finished surface when painting in large batches.

When the brown mud layer is dry I like to dry brush the whole base with ‘German Camo Beige 821’ and then dry brush the rocks/stones/gravel/craters with ‘Ivory 918’.

The first colour for the mines is done in ‘Russian Green 894’ and then dry brush/highlight in ‘German Camo Bright Green 833’.  Although dark green mines may not appear to be perfectly camouflaged or historically accurate, they do stand out very well against the brown base and enhance the over all look of the final piece.

For the brass rod pickets, I paint in ‘Gunmetal Grey 863’ and over the top of this a coat of Model Air ‘Metallic Rust 069’. When finished, this gives a nice appearance and makes it look like the pickets have been in place for some time.

First coat of varnish

Now the model has had its coat of paint, I give it a good coverage with an old brush of Army Painter ‘Strong Tone varnish’, pickets and all. Not only does this give it a protective covering, but the pigment in the varnish settles into all the nooks and crannys and provides excellent shading. Just watch out for the varnish pooling. The second downside to this stage is that it can take up to 24hrs to dry and leaves the model with a very shiny gloss finish.

Grassing the base

Now the varnish is dry you can flock the base. This is also a good opportunity to cover over any painting errors or dark pooling of the varnish. I paint all the areas of the model I want to cover with static grass with PVA white glue, leaving the odd area of the mud and all of the craters untouched. I then stick on random clumps of grass tufts ‘Miniatur 727-31’.

Using a puffer bottle, I apply a thick layer of ‘Jarvis Static Grass Spring mix JHG1’. When happy, I leave it to dry, normally over night just to be on the safe side.

After it’s dry, I use a 2inch house painting brush to dust off the excess static grass and it’s ready for the barbed wire. From personal experience, make sure that you have a tray (or something similar) under the model for everything involving static grass.  You can easily collect the excess for re-use and it stops the dog from sneezing when its sniffing the living room carpet!!

Barbed wire

I generally buy the barbed wire from various E-bay sellers as and when I need it. For Minefields, I cut a length of about 57cm and airbrush it in ‘Model Air Metallic Rust 069’ to match the pickets.

When dry, I wrap one end of the barbed wire around a picket and keeping the wire tight, loop it around the next picket and so on until finished.

For a finishing touch, I like to take a small file and run it along the top of the barbed wire to take the rust paint off the top. I find this gives a nice semi-rusted feel to the piece and gives it more character.

Final varnish

For the final varnish,  I like to use my airbrush and give the whole model a couple of coats of ‘Matt Varnish 520’. From bitter experience, if you ‘over spray’ with spray can varnish it can leave the model with a ‘frosted/whitened’ look.  Vallejo varnish is much more forgiving. After the varnish has dried, normally 30-60 mins, the model is finished.

Mine markers

I like to use the mine markers from the FOW website on my models, just to make them stand out more. Simply print them off, cut them out and apply them to the barbed wire with one of them solid glue sticks that kids use (Prit-stick etc.).

Finished piece

Now your piece is fully finished and just waiting for some daft tanks or soldiers to try and cross them!!

Thanks Aaron, another useful guide.  Look forward to you showing us how to achieve realistic barbed wire effects in your last tutorial.