The Corellian Conflict campaign map

The Corellian Conflict campaign map and the stickers provided are meant to create a living record of the ongoing Corellian Conflict.  As the Empire finds Rebel bases, new Rebel Base stickers are added to the map.  When the Alliance liberates an Imperial world, they can place Base Destroyed stickers over the Imperial presence.  However, the primary means of tracking which locations are controlled by which team should be the two Team Rosters.

The Corellian Conflict campaign map thumbnailed below is intended to be used for reference during the Strategy Phase of the campaign.  Left-click to open in a new tab and download for reference on Corellian Sector locations.

As the campaign progresses further maps will be posted recording the ebb and flow of the conflict.

Place Bases:

“Bases are represented by stickers that are applied next to planets and mark each team’s control over the Corellian Sector.  The location of a base on the campaign map determines the amount of resources each team earns at the end of each campaign turn that can be spent on fleets.  A base also affects the outcome of a battle fought at its location.

  1. To begin, each Imperial player takes one Imperial Base sticker, and each Rebel player takes two Rebel Presence stickers (that will be 2 and 4 for us, respectively).
  2. The Imperial player places an additional Imperial Base Sticker on Corellia.
  3.  Both teams record the presence of an Imperial Base on their Team Roster.
  4. Then, one Imperial player places his Imperial sticker on one of the locations on the campagin map.  Both teams record the presence of an Imperial base on their team roster.
  5. Then one Rebel player places one of his Rebel presence stickers on one of the locations on the campaign map.
  6. The Imperial team records the Rebel presence at that location on their Team Roster.  The Rebel team, however, records whether this location is a Rebel outpost or a Rebel base.  Each Rebel player must place one outpost and one base but may do so in whichever order they choose.  Whether the Rebel Presence sticker denotes the location of an outpost or a base is only recorded on the Rebel Team Roster and kept secret from the Imperial team.
  7. The teams take turns place Imperial Base and Rebel Presence stickers untril each Imperial player has placed one Imperial base sticker (2 + 1 forr Corellia) and each Rebel player has placed two Rebel Presence stickers (4).

Strategic Effects:

Some locations have a strategic effect if a team has a base or an outpost at that location.  There are 4 different strategic effects in the campaign.

  • Diplomats: At the beginning of the Strategy Phase, each team gains a number of diplomat tokens equal to the number of locations that team controls wiuth the Diplomatic strategic effect.  Starting with the team that does not have initiative, each team alternates place one diplomat token on one unoccupied location on the map.  Assaults may not be declared against these locations.  At the end of the Strategy Phase, remove all diplomatic tokens from the map and return them to the supply.
  • Repair Yards: During the Management Phase, each player gains an additional +5 Refit points for each location with the Repair Yards strategic effect that his team controls.
  • Spynet: At the begining of the Battle Phase, each team gains a number of Spynet tokens equal to the number of locations that team controls with the Spynet strategic effect.  These tokens can be distributed among tthe team’s players in any manner that is mutually agreeable to them.  During a battle, after both sides have deployed their fleets, a player may pend a Spynet token to remove one friendly ship or two friendly squadrons from the play area and redeploy them in any place allowed by the game’s objective card (and may do this multiple times by spending multiple tokens).  If both players have Spynet tokens, the first player must spend all of his tokens first.  At the end of the Battle PHase, any unused Spynet tokens are returned to the supply.
  • Skilled Spacers: At the begining of the Battle Phase, each team gains a number of Skills SPacers tokens equal to the number of locations that team controls with the Skills Spacers strategic effect.  These tokens can be distributed amoungst the team’s players in any manner that is agreeable to them.  During a battle, before the first player chooses objectives, the second player may spend a Skilled Spacers token to temporarily replace one of his fleets objective cards with one other objective card of the same caterogy (and may do so multiple times by spending multiple tokens).  At the end of the Battle PHase, any unused Skilled Spacers tokens are returned to the supply.

Special Assaults:

  • Each team can declare a special assault that is unique to its faction and has a corresponding objective card.  A team can declare only one special assault each campaign turn.  A team cannot declare a spcial assault against a target that has a base, outpost or presence sticker on it.
  • Hyperlane Raid: On the Rebel team can declare this special assault.  When declaring this assault, the target location must be in the Corellian System box or on one of the two hyperlanes.
  • Show of Force: Only the Imperial team can declare this special assault.  When declaring this assault, the target location must be in the Coreallian System boc or on one of the two hyperlanes.

After constructing fleets and building bases, players are ready to begin the Corellian Conflict (queue music)…

Imperial and Rebel presence at the start of campaign (as above, left-click to open, right-click to download and enlarge):

Campaign Turn 1: Strategy

With campaign points being equal and the absence of any Imperial agents , the heroic Rebels dispatch diplomats to safeguard the world of Corfai whilst launching a daring assault on the planet of Drall deep within the Corellian System itself.  Meanwhile, Governor Tarkin dispatches his fleet to secure the Independent space station at Centrepoint.