Build Fleets:

Each team player has a Fleet Value of 400 fleet points with which to build a single fleet to command at the start of the campaign.

To build a fleet, each player chooses a commander to lead it.  A team cannot have more than one copy of each commander.  After choosing commanders, players build their fleets.  They must follow the fleet-building rules on page 6 of the Armada Rules Reference with the following exceptions:

  • A team cannot have more than one copy of a card with a unique name.  For example, if a player chooses the “Darth Vader” commander upgrade for his fleet, no other player on that team can include a “Darth Vader” card in his fleet, even if that card is of a different type (such as the “Darth Vader” squadron card).
  • Players may equip only one upgrade card to each small, medium, or large ship.  Each player’s commander does not count against these limits.  Each player must choose one ship to be his flagship and equip his commander to that ship.
  • Each player records his fleet information on a copy of the Correllian Conflict Fleet Roster.
  • If two players wish to play the campaign against each other, each player builds and commands two fleets in accordance with the rules above.
  • Copies of the Corellian Conflict Rosters are available through this link.

The Imperials: Konstantine’s Mercenary Fleet

The Imperials: Tarkin’s Invasion Fleet

The Rebels: Dodonna’s Defiance

The Rebels: Mon Mothma’s Marauders